About

Hi. I’m Pated. I’m also Patrick Ellis.

I prefer creating games to playing them because playing is just not enough interactive after a while.

After a debut in graphics design and webdesign and after many years experimenting with different forms of art and interactive mediums I decided to try myself at making a video game. Phil Fish said they are « the sum total of every expressive medium of all times, made interactive ». What a fish bait for me Phil.

In 2013 I started learning game development on the Unity 3D game engine, transforming my basic knowledge of actionscript into a somewhat robust knowledge of C#. I released my first title, Seashine, on iOS and Android in August/September 2015.

I’m now working on my next title as I continue to add more depth to the abyss of Seashine.